Sega Saturn

Sega Saturn – Is a home video game console developed by Sega and released on November 22, 1994 in Japan, May 11, 1995, in North America, and July 8, 1995 in Europe. Part of the fifth generation of video game consoles, it is the successor of the successful Gesis. The Saturn has a dual-CPU architecture with eight processors. Its games are in CD-ROM format, including several ports of arcade games and original games.

Development of the Saturn began in 1992, the same year Sega’s groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. An additional video display processor was added in early 1994 to better compete with Sony’s upcoming PlayStation 3D graphics.

Sega Saturn

The Saturn was initially successful in Japan but not in the United States, where it was hampered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the Nintendo 64 in late 1996, the Saturn rapidly lost market share in the United States, where it was discontinued in 1998. At 9.26 million units sold worldwide, the Saturn is considered a commercial failure; this was affected by the cancellation of Sonic X-treme, which was planned as the first 3D attempt at Sega’s popular Sonic the Hedgehog series. The Saturn was succeeded in 1998 by the Dreamcast.

Retro Bit Official Sega Saturn Control Pad Original Port Controller

Although the Saturn has several well-regarded games, including Nights into Dreams, the Panzer Dragoon series, and the Virtua Fighter series, its reception has been mixed due to its complex hardware design and limited third-party support. Sega’s management has been criticized for its decisions during the development and discontinuation of the Saturn.

In the early 1990s, Sega had success with the Gesis (called the Mega Drive in most countries outside of North America),

Sega also had success with arcade games; in 1992 and 1993, the new Sega Model 1 arcade system board featured Virtua Racing and Sega AM2’s Virtua Fighter (the first 3D fighting game), which were instrumental in popularizing polygonal 3D graphics.

The Model 1 was expensive, so several alternatives helped bring Sega’s new arcade games to Gesis, such as the Virtua Processor chip used for Virtua Racing, and the 32X add-on.

Sega Saturn Information Specs — Gametrog

Development of the Saturn was overseen by Hideki Sato, Sega’s director and deputy general manager of research and development.

According to project manager Hideki Okamura, the Kodamed Saturn project began more than two years before it was announced at the Tokyo Toy Show in June 1994.

In 1993, Sega and the Japanese electronics company Hitachi formed a joint venture to develop a new CPU for the Saturn, which resulted in the creation of the “SuperH RISC gene” (or SH-2) later that year.

The Saturn was designed around a dual-SH2 configuration. According to Kazuhiro Hamada, Sega’s head of Saturn development during the system’s design, “The SH-2 was chosen for reasons of cost and efficiency. The chip has a computing system similar to a DSP [digital signal processor], but we realized that a single CPU would not be enough to compute a 3D world.”

Retro Bit Sega Saturn And Legacy16 Controllers Are Decent — Geektyrant

Although the Saturn’s design was largely finished by 1993, reports in early 1994 about the technical capabilities of Sony’s upcoming PlayStation console prompted Sega to include an additional video display processor (VDP) to improve 2D performance and 3D texture mapping.

Sega considered making CD-ROM-based and cartridge-only versions of the Saturn, but abandoned the idea due to concerns about the lower quality and higher cost of cartridge games.

According to president Tom Kalinske, Sega of America “has been fighting the Saturn architecture for some time”.

Looking for an alternative graphics chip for the Saturn, Kalinske tried to make a deal with Silicon Graphics, but Sega of Japan rejected the proposal.

Best Sega Saturn Games Of All Time

Kalinske, Olaf Olafsson of Sony Electronic Publishing, and Micky Schulhof of Sony America discussed the development of a “Sega/Sony hardware system”, which never materialized due to Sega’s desire to create hardware for both 2D visuals and 3D and Sony’s notion of competition to focus on. 3D technology.

Publicly, Kalinske challenged the Saturn’s design: “Our people feel that they need the multiprocessing to be able to bring home what we’re doing next year in the arcades.”

In 1993, Sega restructured its internal studios in preparation for the launch of the Saturn. To ensure quality 3D games would be available early in the Saturn’s life, and to create a more robust working environment, developers at Sega’s arcade division were asked to create console games. New teams, such as Panzer Dragoon developer Team Andromeda, were formed during this time.

In early 1994, the Sega Titan Video arcade system was announced as a Saturn arcade counterpart. In April 1994, Acclaim Tertainmt announced it would be the first American publisher to produce software for Titan.

Sega Saturn Refurbished System W/ Controller & All Cables

In January 1994, Sega began developing 32X add-ons for the Gesis, as a less expensive attempt at the 32-bit era. The 32X was approved by Sega CEO Hayao Nakayama and widely supported by Sega of America employees.

According to former Sega of America producer Scot Bayless, Nakayama was worried that the Saturn would not be available until after 1994 and that the correctly released Atari Jaguar would reduce Sega’s hardware sales. As a result, Nakayama ordered his engineers to have the system ready for launch by the date of the year.

The 32X would not be compatible with the Saturn, but Sega executive Richard Brudvik-Lindner pointed out that the 32X would play Gesis games, and had the same system architecture as the Saturn.

This was justified by Sega’s statement that both platforms would run at the same time, and that the 32X would be aimed at players who could not afford the more expensive Saturn.

Sega Saturn Console (gray)

According to Sega of America research and development head Joe Miller, the 32X development team is familiar with the dual SH-2 architecture also used in the Saturn.

Because the machines shared many parts and were prepared for launch at the same time, tsions arose between Sega of America and Sega of Japan wh the Saturn was given priority.

Virtua Fighter, a faithful port of the popular arcade game, sold at an almost one-to-one ratio to the Saturn console at launch and was instrumental in the system’s early success in Japan.

Bolstered by the popularity of Virtua Fighter, Sega’s first shipment of 200,000 Saturn units sold out on the first day.

Authentic Sega Saturn Controller Grey Works Fine

Sega waited until the December launch of the PlayStation 3 to ship more units; wh both sold side by side, the Saturn proved more popular.

Meanwhile, Sega released the 32X on November 21, 1994, in North America, December 3, 1994, in Japan, and January 1995 in PAL territories, at less than half the launch price of the Saturn.

Half a million Saturn units were sold in Japan in 1994 (compared to 300,000 PlayStation units),

There were conflicting reports that the PlayStation enjoyed a higher percentage of sales, and the system gradually began to overtake the Saturn in sales during 1995.

Sega Sonic Jam

Sony attracted many third-party developers to the PlayStation with a liberal fee of $10, excellent development tools, and the introduction of a 7 to 10 day order system that allowed publishers to meet demand more efficiently than 10 to 12 weeks. lead times for cartridges that were already standard in the Japanese video game industry.

In March 1995, Sega of America CEO Tom Kalinske announced the launch of the Saturn in the United States on “Saturday” (Saturday), September 2, 1995.

At the first Electronic Tertainmt Expo (E3) in Los Angeles, May 11, 1995, Kalinske gave a keynote where he revealed the release price of 399 US dollars (including a copy of Virtua Fighter).

Sega has already shipped 30,000 Saturns to Toys “R” Us, Babbage’s, Electronics Boutique, and Software etc. for immediate release.

Sega Saturn Kiosk

KB Toys, which was not part of the early launch, responded by refusing to bring the Saturn and its toys.

Sony has revealed the retail price for the PlayStation; Olaf Olafsson, head of Sony Computer tertainmt America (SCEA), called Steve Race to the stage, who said “$299”, and th went to applause.

The release of the Saturn in Europe also came before the previously announced North American date, July 8, 1995, at £399.99.

The PlayStation was launched in Europe on September 29, 1995; by November, it had already outsold the Saturn by a factor of three in the United Kingdom, where Sony received £20 million in holiday marketing compared to Sega’s £4 million.

Retro Bit Official Sega Saturn Controller Pad For Sega Saturn

The Saturn’s US launch was accompanied by a reported $50 million advertising campaign that included covers in publications such as Wired and Playboy.

The early rescheduling yielded only six launch games (all published by Sega) as most third-party games were scheduled around the original launch date.

Virtua Fighter’s relative lack of popularity in the West, combined with a release schedule of only two games between the surprise launch and September 1995, prevented Sega from capitalizing on the Saturn’s early distribution.

In two days after September 9, 1995, its launch in North America, the PlayStation (backed by a major marketing campaign.

List Of Sega Saturn Games

) had more units sold than the Saturn had in five months after its surprise launch, and almost all of the initial shipmt of 100,000 units were presold, with the rest sold out across the US.

And garnering comparatively favorable media

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